I’m a 8+ year game industry veteran, with a background in sound design and audio programming. I’ve been fortunate enough to work on multiple AAA projects at several studios, with releases on most major platforms.
I’m currently working at Rocksteady on Suicide Squad: Kill the Justice League.
Unreal Engine 4
While I have experience in many game engines, Unreal Engine 4 is my bread and butter.
I have extensive experience working with the Wwise API, Implementation and Authoring Tool.
I am also familiar with the offerings from Fireflight, including Fmod Studio.
I primarily work in C++ within Unreal Engine 4 and Wwise. I am also skilled at scripting in a variety of languages, visual and text.