Sound Design

C/C++ Code

Playback Functionality

Tools & Tech


Core Features

Workflow & Pipelines


A little bit about me


For the last 8+ years I have been fortunate enough to work on some of the biggest franchises in the video game industry, alongside some of the best developers in the world.

I started out my career in 2014 as an Audio Designer at Dovetail Games, working on a variety of simulation titles. This is where I first got a taste for implementation and technical sound design; working with early versions of Unreal Engine 4. After joining Slightly Mad Studios in 2016 and shipping Project Cars 2 in 2017, I moved to Splash Damage where I have worked on Halo: MCC, Gears Tactics and Outcasters.

Over the last few years I have developed and defined the technical side of the audio discipline at Splash, while managing a team of talented Audio Programmers across the multiple AAA projects that are currently in development at the studio.

In 2022 I decided to move on from Splash Damage and joined the talented Audio Code team at Rocksteady. We’re currently hard at work on Suicide Squad: Kill the Justice League due out in 2023!

Why I love what I do


I’m a self-motivated, career driven professional with a huge passion for games development, the audio discipline and video games in general.

I have a mind for problem solving and an ear for quality. Using the latest industry standard tools and technologies it is my goal to enhance the player experience, provide intuative tools for our content creators and mentor our junior team members.

I am most satified in my work when I feel challenged, trusted and empowed to push boundries.


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