Dovetail Games branched out its simulator business in 2015 with Euro Fishing, a fishing simulator built in the fairly new Unreal Engine 4. Even though I was still an intern at the time, I was given ownership over the audio experience within the project.

I was responsible for content creation, establishing workflows and implementing everything within the project, using the native Unreal Engine Audio system. This is where I really begun to hone my technical skills, as I began to gain experience in Blueprint Scripting and general project architecture.

I also did a fair deal of field recording, sound design and mixing. Although, the project was fairly simple, it was a fantastic learning opportunity, and I was a lot of freedom to experience and grow as a developer.


  • Engine: UE4
  • Middleware: None
  • Platforms: PC