While concurrently working on a handful of internal prototypes that were in the works at Splash at the time, I also was working on the Halo Master Chief Collection port to Windows and introduction of Halo Reach to the platform.

Most of my work on the project was within the MCC frontend; designing and implementing content so that the experience as you navigate between Halo games was consistent and matched the aesthetic of original titles.

I was also on hand to test and debug issues with the Halo Reach port.


  • Engine: UE4
  • Middleware: Wwise
  • Platforms: PC, Xbox