I joined the Project Cars 2 team at Slightly Mad Studios just over a year towards the end of development. Over the course of my short 9-month tenure at SMS, I was responsible for editing, processing, and implementing a large majority of the vehicles that are featured in the game.

I was also responsible for establishing a new workflow and content pipeline for taking raw multi-channel recordings through to implementation using REV within FMOD Studio. I also established a workflow for adapting vehicles from the original instalment of the game into the Project Cars 2 format.

I was fortunate enough to perform vehicle recording sessions for a selection of super and hyper cars. Stars of the show include the Aston Martin Vulcan and Porsche 935.


  • Engine: Madness Engine
  • Middleware: FMOD Studio
  • Platforms: PC, Xbox One, PS4